Showing posts with label Buccaneers. Show all posts
Showing posts with label Buccaneers. Show all posts

Tuesday, 26 December 2017

Pirate action, somewhere in the Carribean 1700

Ian and I wanted to do a Black Powder game. However, the garage is a bit too cold. One of the future house projects is to either get the wood stove in it certified, the electrical system hooked up again or some other heat source. 
These figures were from his toy sets he got when we first came to Canada on a visit back in 2013. Little did we know that two years later we would move back.
The pirates on their ship were trying to capture supplies from the pirates on the beach. Luckily for the beach pirates, the ship guns fired poorly


Wednesday, 22 April 2015

Spring and Summer campaign kits

I arrived home to find my birthday presents arrived. Two kits for my Bolt Action on Grampies War blog, two boxes of Prussia troops and
My first order of hobby kits from amazon

Hat Spanish guerillas

Monday, 23 March 2015

Ye Muntinous Crew of Scurvy Dogs against The King's Men

This was my first play test of "On The Seven Seas". I've read a review of the game after I bought it, but thought, it shouldn't be too bad. It looks like an interesting game, but some of the firing rules are a bit annoying, but that might be to reflect how terrible flintlock and muzzle-loading firearms.
So our story begins. A small port town on a market day. Two ships of His Majesty King George I keep guard over a small colonial town in the colony of Newfoundland 

A small shallop pulls up, with a 12lb gun 

 Some Militia horse come to protect the town.

A battalion of uniformed militia with a gun.

Citizens take up arms to protect their town.

In one of the more insane moves, the Pirates ignore the King's ships and run right into the beach.

Two pirates skiffs run onto the beach, much to the amusement of the Royal Navy.

The Pirates, soused on rum run ashore, attempting to use their fierce and drunk demenor to scare off the militia.
But the townspeople hold their own and begin to trade musket fire
And pirates begin to fall.
The Royal Navy begins to sink the pirate skifs
One final push by the pirates to try and steal some supplies.
A militia cavalry charge
Fierce hand to hand combat results in casualties on both sides.
More pirates are shot down.
Some militia begin to go down.
The central market is becoming a place of death. The King's Officer takes on the Pirate captain, and the officer wins.

The pirates, taking more gunfire from the ships pulls off, even losing their gun.

Note to self, have pirates storm the ships at first to gain the fire support. They will sail into a port again, just maybe one not so well defended.
After I played this game I found the rules to be something which wasn't comparable with my other rule book so I sold the book the figures I have kept. Any pirate style games will be using the Field Glory rules

Wednesday, 11 February 2015

Ye Mutinous crew of Scurvy Dogs

After rumminging through my figures, I decided to paint these fellows as pirates/privateers and buccaneers for my On the Seven Seas game which I will set up soon.
A collection of motley looking characters. Many of them will be repainted to represent sailors of the 18th century. I will make sure they are generic enough to be for other battles in other actions.

A mix of civilian militia and ranger figures

Two of the Osprey books I have for my Piracy campaigns.
Host the Jolly Roger!